![]() Unless I’ve gone blind (blame the world map), we’re missing the classic visuals mode from the original release, which basically turned off all the background smoothing and so on. Which leaves us with the other bits and pieces. Final Fantasy VIII Remastered, not so fantastic? No more MIDI-quality stuff: This is the real soundtrack. It’s not a graphical thing, but another plus side is that we actually have the proper music now. On the plus side, the menus generally look lovely as they’ve been redone nicely. The world map, for instance, is a horrible blurry mess of eye pain no matter what. This can be mitigated by playing Final Fantasy VIII at a lower resolution, but that’s somewhat missing the point. And not in the sense of “They look outstanding,” but rather “They look very out of place.” It doesn’t help that there’s almost certainly some smoothing work going on here too. See, nothing else has really been changed, and shiny new characters on pre-rendered backgrounds designed for resolutions close to 640×480 really stand out. Honestly, most of the upgrades here are to the major characters, and they do look good. The graphicsĪnd now, something that’ll prove to be as divisive as the game itself: the graphical upgrades. Later scenes didn’t have this issue, but it still happened from time to time. The first scene I tried this in – the initial gathering in the Balamb Garden classroom – instantly saw frame rate drop from 30 FPS down to anything between 10 and 20. When I decided to up it to 2560×1440 Borderless Windowed… it sometimes didn’t. You only really need to look at the high resolution mods for games like Fallout 2 to see that happen. Again, a mild shame considering a lot of the screens pan horizontally or vertically, but this probably would’ve been a giant pain in the ass to code around and could’ve caused problems with event flags. Note that Final Fantasy VIII only runs in 4:3, so at any other aspect ratio you’re going to have giant black borders. There are also anti-aliasing controls, but in terms of graphical options that’s about your limit. I’m not sure whether even higher resolutions are supported or if it is limited to what my monitor can handle, but that’s all I’ve got. The in-game options, on the other hand, gave me the option of going up to 2560×1440. There are the ones in the launcher and the ones in the game itself.Īs you can see, the launcher gives you a maximum resolution of 1920×1080. ![]() There are actually two sets of options in Final Fantasy VIII Remastered, and they conflict slightly. We’ll get into that in a moment, when we examine the options. ![]() While the FMVs are built for it and work around it just fine, (That intro is still a thing of beauty.) 15 FPS combat is more than a little jarring.Īnd by “caveats,” I mean that my computer had difficulty keeping those frame rates constant at times. This isn’t something I expected to change - there’s a lot synced to the frame rate, so I imagine it would’ve taken a hell of a lot of reworking - but it’s also probably the one thing I wanted to change. General wandering is locked to 30 FPS, while both FMVs and combat are stuck at 15 FPS. ![]() ![]() Considering the target frame rates that’s probably true, but not without caveats.īy “target frame rates” I mean that Remastered runs at exactly the same frame rates as the original did. Looking at those specs, Final Fantasy VIII Remastered should run on basically anything that can still be called a gaming machine. Graphics: AMD Radeon RX 470 / Nvidia GeForce GTX 960 Processor: AMD A8-Series 3.1GHz / Intel Core i5 2.8GHz Graphics: AMD Radeon R7 240 / Nvidia GeForce GT 730 Processor: AMD A-Series 2.2GHz / Intel Core i3 2.2GHz Even Squall can’t remain stoic with that wound. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |